When was metroid released




















However, in a fierce final battle with the monstrous Mother Brain, the hatchling sacrifices itself to save Samus. After the defeat of Mother Brain, Samus narrowly escapes a self-destructing planet Zebes.

The Space Pirates are wiped out in the blast. The Super Metroid game can be said to offer the greatest flexibility for exploration in the series.

You can enjoy similar flexibility in the Metroid Dread game, depending on how you take advantage of your abilities. You might be able to find ways to obtain weapons, items, and abilities earlier than the intended timing. We encourage you to try to discover alternate routes of exploration.

Samus is hired by biotech company Biologic Space Laboratories B. Research on the surface goes well until Samus is exposed to and attacked by the X parasite, a lifeform with the ability to mimic organic creatures in their entirety. The parasite puts Samus in critical condition and renders her unconscious.

All hope seems lost as the X quickly multiplies and erodes her body. Metroid is a 2D action platformer. Unlike other platformers in which there are several levels with defined start and end points, the entire world is large and open-ended, with players free to access new areas and return to old ones as they see fit.

Though Samus starts off with only the ability to jump and a weak, short-ranged weapon , she can improve her abilities by finding various upgrades scattered throughout planet Zebes, such as the Long Beam to improve her weapon's range and the Morph Ball to access small tunnels.

These upgrades are essential to progressing in the game, as several areas can only be reached by possessing a certain upgrade. In addition, Samus can find Energy Tanks and Missile Tanks to carry more health and missiles, which are occasionally dropped as powerups by defeated enemies.

Though the player's goal is to enter Tourian, the area is off-limits to them until they find and defeat Kraid and Ridley, who are located in hideouts beneath Brinstar and Norfair and serve as the game's boss encounters. The original Famicom Disk System version allows players to save their progress.

The Nintendo Entertainment System version, however, uses a password system to allow players to continue where they left off after the game is restarted by giving them a specific password upon death. The game keeps track of how long it takes the player to beat the game; depending on their time, they will get one of five endings:.

Should the player achieve either of the latter two endings in the NES version, they will be able to restart the game with Samus outside of her Power Suit and all upgrades they previously had excluding Energy and Missile Tanks.

The difference, however, is purely cosmetic and doesn't affect regular gameplay. Reception for Metroid has been largely positive, and its reception has spawned multiple sequels, a manga, and a fanbase. Metroid has shipped over 2. The magazine also named Metroid called it the fifth-best game for the Nintendo Entertainment System in its Best of the Best feature, describing it as a combination of Super Mario Bros.

At first, they were thought to be areas hidden for the best of players. The only problem is that if this were true, then the game itself would hold the record for using the most memory of any NES games It was only later that players discovered that these rooms don't take up memory on the cartridge, but are created spontaneously due to programming oversights particularly having to do with how the elevator system works. Once the player has begun the Door-Jump Glitch, they can jump to go up through the walls and reach these "hidden" worlds.

Inside are a number of enemies corresponding to the current map Brinstar, Norfair, etc. Also, there are glitch hatches they lead nowhere and cause damage when entered and glitch walls same sound effect as magma. These areas have become a curiosity, and all exploration and mapping of them stopped once their origin was discovered. The reasoning behind the glitch is actually quite simple. It works because the entire map is on a single grid.

So in many instances, rooms in Norfair are directly above rooms in Ridley's Hideout, etc. The elevators are what tell the game to switch which area to pull data from. However, since players are for example moving through the wall from Ridley's Hideout into Norfair without using an elevator, the switch never takes place. The "hidden worlds" take place because each area is comprised of only a given number of rooms which is why some commonly look the same that are represented by a hex number.

Since these hex numbers are not unique to each area, all areas will have a room 07, a room 19, or a room 2A, etc. When the player moves through the wall from for example Ridley's Hideout to Norfair, even though they are in the portion of the map that is normally Norfair, the room data is still set to Ridley's Hideout. All the room numbers are still the same, but room 12 may be a normal hallway in Norfair, yet the boss room in Ridley's Hideout.

Players generally become stuck in the Hidden Worlds when a room designed for a horizonal hallway is swapped with a room designed for a vertical shaft with no doors. Metroid , originally called "Space Hunter" during development, [10] is notable for featuring a female protagonist, despite many games having a male protagonist at that time. However, as pointed above, the player would only know this if they completed the game in under 5 hours. The instruction manual specifically stated that Samus's identity was "shrouded in mystery".

However, the booklet did at some points use masculine pronouns 'He', 'Him', and 'His' in reference to Samus, six times on page 7 alone. The player's manual included with the game presents the term "Metroid" as both singular and plural, though this has changed, causing "Metroids" to be the plural. Metroid was one of the first games to use a password system for saving game information between play sessions, and the only Metroid game to do so.

Metroid presents gamers with a password when Samus dies. Passwords are normally entered via the Title Screen , where the options "Start" and "Continue" are given. Continue leads to a Password Screen where players can enter the password they have received at the end of the last game. After doing so, the gamer can continue playing, starting from the location at which they ended the game with the same powerups and progress they had before.

However, many gamers disliked this password system and found it inconvenient, causing Metroid II: Return of Samus to use a battery backed save system. However, the difference is purely visual as Samus has the same abilities and takes the same amount of damage from enemies that she would if she were wearing her suit.

The password starts the player in Norfair as an armorless Samus with five empty Energy Tanks, two hundred fifty five missiles which would be reduced to two hundred five if a Missile up item is collected , the Varia Suit , the Hi-Jump Boots , the Screw Attack , and the Wave Beam. Both bosses have been defeated and the path to Tourian has been opened.

However, the player must still find the Ice Beam as the password does not give it and the beam is highly recommended to defeat the Metroids in Tourian. A final Energy Tank can also be obtained before fighting Mother Brain. There are many theories regarding the password. For example, Justin Bailey was originally thought to be one of the creators of the game, but no such name appears in the game credits. It is also often said that the Justin Bailey code was a reference to an English or Australian term for a bathing suit.

Bathing suits were, according to this rumor, referred to as "bailies," so "Justin Bailey" would more accurately be rendered as "Just In a Bailey", which is what Samus appears to wear when the code is used.

However, Samus' outfit with this code is a leotard, not a bathing suit, and "bailey" is not actually slang for "bathing suit" anywhere in the world.

The Metroid Database has attempted to debunk this myth using password generators:. Many players previously thought this code was the only way to play as an armorless Samus, but every password actually contains a flag indicating whether the player will be using armorless Samus or not. Armorless Samus is also a bonus that is normally available when the player clears the game under three hours, though this applies only to the NES version.

There are also more variations of the code, such as adding dashes in the bottom row instead of spaces, causing the gamer to start in different starting points. The third game in the franchise is widely regarded as not only one of the best Metroid games, but among the best Super Nintendo games ever released. This is the gold standard of 2D Metroid games, and it introduced gameplay elements, UI elements and weapon upgrades that would become standards for every Metroid game released afterward.

The game is playable on the original Wii if you happened to buy it before the Wii Shop was shut down in , but is no longer available for purchase on the platform. It's not as beloved as the series' other 2D games, but Metroid: Other M still has a lot to offer. In addition to being the first game to give Samus Aran a voice, it takes the novel approach of mixing the side-scrolling aesthetic of classic Metroid games with the first-person shooter action of the Metroid Prime series, actively switching between the two modes whenever the player points the Wii remote at the screen.

Fans are split on the way the story puts the heroine in a somewhat subservient role, but the game is still a blast. It serves as a prequel to Metroid Fusion despite being released eight years later but doesn't count as one of the series "numbered games," as Metroid Fusion calls itself "Metroid 4," and the Metroid Dread has claimed number 5.

Metroid: Other M is only available on the Wii, if you have the original disc, and on the Wii U virtual console. Wondering why Samus' armor looks a little different in trailers for Metroid Dread? You might want to play Metroid Fusion. This Game Boy Advance game billed itself as Metroid 4, and though it was much more linear than previous Metroid games, it quickly became a fan favorite for combining the best of Super Metroid's gameplay philosophy with a story-driven experience.



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